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Qoole for Quake
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Qoole for Quake (USA).7z
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K.QLE
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Text File
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1997-09-04
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3KB
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81 lines
// QOOLE
// Brushes: 3
// Entities: 1
// Objects: 6
{ // Brush 0
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 2
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 4
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-24.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.333344)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (2.0, 0.0, 33.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3
} // Object 2
{ // Object 3 :
Position: (-0.000002, 0.0, -0.000004)
Orientation (rad): (0.0, 0.0, 0.785398)
Scale: (1.000001, 1.0, 0.708358)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (2.000001, 0.0, -34.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5
} // Object 4
{ // Object 5 :
Position: (0.000005, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, -0.785414)
Scale: (0.99999, 1.0, 0.708348)
Brush: 2
} // Object 5